Decoding Design is based on the integration of two approaches: research for design and research about design. The first approach is required to improve design practice and the second is for developing methodological and scientific rigour, which is the foundation for generating knowledge. It also proposes the necessity of finding lines of research and rigorous development through trans-disciplinary work, based on a theoretical approach – design studies – and on practice – design practice.
The decoding project is developing three lines of research:
- The creative process and the new methodologies in product design
- The scales and states of matter/energy
- Internet of things – Internet of people
The creative process and the new methodologies in product design.
In the Decoding project “product design” refers to the project activity for producing artefacts and includes all of the factors that are part of the process of constructing the form: functional, aesthetic, social, symbolic, cultural, material, structural, productive, economic, systematic, market, etc.
Decoding proposes researching the creative process in product design based on real cases – design practice – as a methodology for analysis. It is relevant to use real experiences in a recent time framework if we base on the hypothesis that the creative process is present in a transversal way throughout all phases of design. Besides there are thousands of different processes for each person and every project.
Decoding is situated in this context with the objective of not only “studying” but also proposing possible methodologies and appropriate techniques and tools for strengthening the creative skills of designers, students, business design teams, etc.
The scales and states of matter/energy.
The objective of this line of work is to drive a paradigm shift that results in new two-dimensional materials, such as graphene, appearing on the market, which will give meaning to a new scale of matter, such as the nanoscale and energy with the quantum scale. There are new scales that need new codes for interpretation, and evaluation for development and design. The focus is on new paradigms that foreshadow person/product/environment interaction through scientific and technological advances now and in the future. It is the moment at which design processes and methodology should work in synchronisation, or progress to the scientific/technological results that have potential, thus leading to new scenes and new realities that work towards new social, industrial and economic innovation.
Internet of things - Internet of people.
A strategic project regarding internalisation and positioning within the field of new technologies. Research into new paradigms of interaction between people, products, and surroundings within the framework of digital technologies.
Wearable and nearable systems are a new generation in a hyper-connected world, the Internet of Things (IoT).
Wearable Embedded Systems can be defined as mobile electronic devices that are discreetly attached to a user’s clothing or accessories, or anything available to the user; this is known as Wearable Computing. It is based on the interaction between the user, the system, and the surroundings. It can monitor and recognise the user’s activity and state in a specific environment, a characteristic referred to as context sensitivity. This technological context is contributing to a kind of revolution: new products for new needs, and new paradigms for person/product interaction.